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Tales of Destiny 2 is a Japanese role-playing video game, co-developed by Wolfteam and Telenet Japan, and published by Namco. It is the fourth main entry in the Tales series of video games, and a direct sequel to 1997's Tales of Destiny. It released on PlayStation 2 (PS2) in November 2002 in Japan, March 2003 in.Missing. All Star Yakyuken Battle Psp Update. Download page for Tales of Destiny II (Tales of Eternia) (USA). Tales of Eternia is the third game in Namco's series of JRPGs, originally released in the US as 'Tales of Destiny 2' for the PlayStation.
•: February 15, 2007 •: March 5, 2007 Mode(s) Tales of Destiny 2 (: テイルズ オブ デスティニー 2,: Teiruzu Obu Desutinī Tsū) is a, co-developed by and, and published. It is the fourth main entry in the series of video games, and a direct sequel to 1997's. It released on (PS2) in November 2002 in Japan, March 2003 in and August 2003 in.
The overseas versions were published. An updated port for the (PSP), developed by, was released in February 2007, and March of the same year in South Korea. This version was published. Neither version has received a western release. The story, set eighteen years after Destiny, follows Kyle Dunamis, the son of the previous game's protagonists Stahn Aileron and Rutee Katrea. Shortly after meeting a mysterious girl named Reala while trying to save Rutee's orphanage from bankruptcy, Kyle is drawn into conflict with Barbatos, a cruel warrior responsible for killing Stahn, and the machinations of Elraine, a religious leader seeking to bring peace to mankind.
The gameplay uses two-dimensional character sprites and backgrounds, and the battle system is a revamped version of the series' trademark. Development began after the release of in 2000, taking approximately two years to complete, and was the last Tales game to be developed by the original Wolfteam before it became Namco Tales Studio. The scenario was handled by Japanese writing company Gekko, the characters were designed by, and the music was composed by and Shinji Tamura. The PSP port was made after a similar port of Eternia met with commercial success. It was a highly anticipated game, and Namco promoted it heavily in the months prior to release. The game sold over 700,000 units by January 2003, and received critical acclaim from both Japanese and western critics.
Screenshots of battle as they appear in the PlayStation 2 (top) and PlayStation Portable (bottom) versions of the game. Tales of Destiny 2 is a featuring two-dimensional (2D) sprite characters navigating both 2D environments such as dungeons and towns, and a three-dimensional. The overworld features environmental effect such as fog. In towns found across the world, provide both information relevant to the story and world, and provide items and equipment through shops; merchants accept the Tales series currency, Gald, which can be obtained from battle or treasure chests on the dungeon and town maps. Throughout the game, visiting certain individuals in towns will activate optional events and side-quests. Prisons, sewers, forests and story-centric locations serve as dungeon locales; these areas are scattered with treasure chests containing rare items, some of which cannot be purchased in stores.
Dungeons frequently contain puzzles and mazes, such as boxes that must be reoriented to form a bridge, which must be cleared to advance; the 'Sorcerer's Ring', a relic that shoots tiny plumes of fire, often plays a central role in puzzle resolution, along with the 'Sorcerer's Scope', a tool that reveals hidden objects. Aspects of characters such as their current, equipment and money levels, party organization, and assigned abilities. Cooking, a recurring series mechanic, is present: characters learn and cook various recipes using a selection of six ingredients which grant boons upon them such as restoring health.
Optional voiced conversations between characters called Skits can be activated when they appear in random locations or after story events. Mini-games within the world include acting as a waiter in a restaurant, and battle arenas where players fight against random enemies. The game's battle system is the series' trademark (LMBS), which places up to four playable characters on a 2D plain against enemies in real-time combat similar to a. The version used in Destiny 2 is called the 'Trust and Tactical LMBS'. When entering battle, the camera follows characters, zooming in and out depending on their distance from an enemy.